IT32603 AUGMENTED REALITY
No. |
Title |
Item Location |
Call Number |
1 | Pangilinan, E., Lukas, S., & Mohan, V. (2019). Creating Augmented and Virtual Realities: Theory and Practice for NextGeneration Spatial Computing. O'Reilly. |
N/A |
N/A |
2. | Pesce, M. (2020). Augmented Reality: Unboxing Tech's Next Big Thing. Wiley. |
|
QA76.9. A94P47 2021 |
3 | Burdea, G. C., & Coiffet, P. (2017). Virtual Reality Technology (2nd ed.). Wiley. |
|
QA76.9. H85B8713 2003 |
4 | McCaffrey, M. (2017). Unreal Engine VR Cookbook: Developing Virtual Reality with UE4. Addison-Wesley | N/A | N/A |
5 | Aukstakalnis, S. (2017). Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR. Addison-Wesly. | N/A | N/A |