IT32603 AUGMENTED REALITY

No.

Title

Item Location

Call Number

1 Pangilinan, E., Lukas, S., & Mohan, V. (2019). Creating Augmented and Virtual Realities: Theory and Practice for NextGeneration Spatial Computing. O'Reilly.

 N/A

 N/A
2. Pesce, M. (2020). Augmented Reality: Unboxing Tech's Next Big Thing. Wiley.
  •  Main Library General Collection
QA76.9. A94P47 2021
3 Burdea, G. C., & Coiffet, P. (2017). Virtual Reality Technology (2nd ed.). Wiley.
  • Main Library Red Spot Collection
  • Main Library Multimedia Collection
 QA76.9. H85B8713 2003
4 McCaffrey, M. (2017). Unreal Engine VR Cookbook: Developing Virtual Reality with UE4. Addison-Wesley  N/A  N/A
5 Aukstakalnis, S. (2017). Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR. Addison-Wesly.  N/A  N/A